| Rob ( @ 2008-05-30 15:35:00 |
I am excited
about the new Prince of Persia game. This interview really reassures me that the guys responsible for one of the greatest games ever made (Sands of Time) are trying to recapture that magic.
And, of course, the snappy dialog with your female sidekick (Farah, daughter of the Maharajah who's always there to burst your bubble and/or not make out with you).
about the new Prince of Persia game. This interview really reassures me that the guys responsible for one of the greatest games ever made (Sands of Time) are trying to recapture that magic.
- Colorful and unique visual style, name-dropping "art-house" games like Okami, Mirror's Edge and Street Fighter 4? Check.
- Best-in-class underlying technology, the Assassin's Creed engine? Check.
- Not losing sight of the basic Fun Factor (making awesome choreographed jumps) in a sea of open-world buzzword nonsense? Check.
- Refreshing honesty about the series' past failings? Check: "[We] eventually moved towards a pretty cool system, then God of War came along and, basically, just kicked our ass."
- Best of all, this quote: "One of the first movies we watched when researching the combat system was The Princess Bride."
And, of course, the snappy dialog with your female sidekick (Farah, daughter of the Maharajah who's always there to burst your bubble and/or not make out with you).